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CloudXR

Unreal or Unity

Add OpenXR or SteamVR support to your application.

Test Page

You can use the OmniStream Test Page to test your application, follow the instructions here.

libZL

The connection to a XR instance is achieved in the same way as a standard stream using libZL. To be compatible with the OmniStreamXR application the process must be split over two webpages, see the example included in the tools package.

Example

The connection settings are the same but the streamingMode is set to xr.

const cloudstreamSettings = {
directConnection: false,
cloudConnectionParameters: {
customer: "omnistream",
renderService: "yourservicename",
},
streamingMode: "xr", //request a XR stream
parent: "streamContainer",
};